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Thread Statistics | Show CCP posts - 10 post(s) |

Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 01:22:00 -
[1]
CCP needs to realize something. People do not mine Veldspar in 0.0. There are so many different ores that are more economically feasible to mine than Veldspar. If CCP is going to nerf logistics like this in the middle of a war, they need to introduce a ship or something that can mine Veldspar or other tritanium-heavy ores in massive quantities. You cannot simply take a sledgehammer to 0.0 markets without compensating for it.
Do you want people to move into 0.0 and have self-sustaining economies? Don't go through with this patch. If you must go through with it, delay it till 2.3 so people can train up for the ORE capital and give it some way of compressing Trianium. Changing something like this, that affects EVERY SINGLE ASPECT of 0.0 logistics without giving time for producers to compensate for it is an extremely poor choice, and I hope you reconsider.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 05:12:00 -
[2]
Edited by: Yuki Nagato on 12/08/2007 05:12:29 I hope CCP listens to the complaints and realize that this kind of stuff is what keeps 0.0 alive. Making things boring or more tedious will not make the game more interesting. Adhering to your 'vision' of the game might not make people like it more. We're not 'whining.' This will make life much harder in 0.0 space.
After this nerf, there will be no viable way to get lowend minerals into 0.0 space, even with the capital mining ship and it's ore compression capabilities.
Freighter runs aren't an option in 0.0 in most cases even with a Jump Bridge network, and it will not enrich the game if you start forcing people to do them because your 'vision' of EVE conflicts with how things have been done since almost the beginning.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 09:36:00 -
[3]
Originally by: Elmicker
Originally by: Zenst Well this change is sound, as there are ways to adapt.
Enlighten us. How exactly are we meant to move freighterloads of minerals without 50-man 8-hour escort ops without mineral compression? Short of using a titan, that is.
By living in a region with NPC stations right next door, silly!
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 09:55:00 -
[4]
If you're going to do this, and I know you will (despite what's being said in this thread), PLEASE delay the change to 2.3 so people have time to train for the Rorqual and actually acquire one of them. This will have a massive impact on 0.0 ship prices and more likely than not grind 0.0 production to a halt for at least two months, and then people finally get into the ore compression business. You can't nerf 0.0 logistics like this right in the middle of a massive war without giving ample time to react and for the market to adjust.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 19:18:00 -
[5]
The total lack of response and interest from CCP is great. I love getting stonewalled when it comes to massive sweeping game mechanic changes, kind of like I was with a bunch of other people in the GSC thread.
Give us some kind of response CCP, so we at least know you've read the comments.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 19:59:00 -
[6]
So you're going to change the Skiff/Mackinaw to specialized Veldspar/Scordite miners? Interesting. You're going to have to keep in mind a couple of things to make it work, though.
People in 0.0 do not mine Veldspar because even with the fluctuations in highend mineral prices it is still much more profitable and less of a grind to make money mining Arkanor/Bistot/Crokite in a mining cruiser than it is to make money mining Veldspar/Scordite in a Hulk. You're going to have to make it equivalent in Tritanium sucking for it to even be considered by most miners in the game for people to actually mine Veldspar in 0.0: even with the 20% refinery loss on compressed items, it would STILL be more worth while to do that than mine Veldspar, on pure volume and opportunity costs alone.
It just isn't worth it. Five hours of Veldspar Hulk mining will get you the Trit for one tier-2 battleship: 5 hours = about 15-20m ISK. It's simply too much of a grind for anyone to bother. If the Skiff/Mackinaw can suck enough Veld/Scor for it to be as profitable as say, mining highends (like a Hulk does) then mining Veldspar will no longer be a running joke.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 20:21:00 -
[7]
Originally by: Kil'Roy
It's amazing how much instant gratification people seem to want in this game. This isn't, and should not be, some form of "Space" Half Life II or Unreal Tournament 2007.
Since when was mineral importation and production 'instant gratification'? Do you even know how much effort is involved, even with carriers?
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 20:25:00 -
[8]
Edited by: Yuki Nagato on 12/08/2007 20:26:18
Originally by: Kil'Roy
You sir, are the one who is mistaken.
An Alliance in 0.0 isn't an Army waiting to pounce, its a "Nation" that has an Army waiting to pounce.
All Alliances should have the whole package, Pvp'ers, Industrialist, Planners, Leaders and Etc. Not Just "Generals"
I take it you've never actually been in a 0.0 alliance and don't know how they function, because every successful alliance that holds and quantity of space already has every single one of the things you listed. If we didn't have industrialists why do you think we'd be 'whining' about Tritanium importation? Use your damn head.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 21:44:00 -
[9]
Edited by: Yuki Nagato on 12/08/2007 21:44:45
Originally by: Kil'Roy
Originally by: Yuki Nagato
Originally by: Kil'Roy
It's amazing how much instant gratification people seem to want in this game. This isn't, and should not be, some form of "Space" Half Life II or Unreal Tournament 2007.
Since when was mineral importation and production 'instant gratification'? Do you even know how much effort is involved, even with carriers?
Yes, I do...
People complain how much Blob Warefare is bad, yet want to be able to replace their losses quickly to get back into that Blob.
People complain how insurance pays too much, but complain how it is too hard to get the materials to replace their ships.
If it is too easy to replace your losses, then Blob warefare is all you will have. The harder it is to replace your losses the less likely you would be willing to risk your ship, and the more the well balanced Alliances will have the advantage.
The way to make it so not everyone is flying either a BS, Dread, or Carrier is to keep it hard to replace them. Make it so the hardest thing is to keep flying a BS, not training for it.
Team work and diversification should be key. Don't only have Pvp'ers, or Carebears, have the proper mix in your Alliance.
The future of this game shouldn't be about the next hard thing to train for, but are you organized well enough to keep flying the best. The well organized Nation "Alliance" should have the advantage.
I think CCP is on the right path with this, but may take some time to balance it out.
Yes lets destroy 0.0 economies because people totally wont start importing at-cost ships and modules from empire en-masse to compensate if there isn't a way to import Tritanium into 0.0.
Hey I have an idea! Lets remove all combat ships all together! Surely this will stop "blob warfare" because then nobody will be able to fight!
God forbid an alliance bring people who want to fight into a warzone, as it goes directly against the spirit of the game. We should add CONCORD to 0.0 IMHO TBQH
(Shut up)
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 23:07:00 -
[10]
Originally by: Kil'Roy Maybe 95% of the members of certain Alliances hate this idea, but I think you are highly overstating how most feel.
Those who built up their Alliance's Industry heavily based upon this "Hidden Feature" could have something to worry about, but as many have already stated, there are many ways to adapt to this change, so the ones who actually have an industry base, will be able to adapt. Those who's industry is nothing more than a "House of Cards" will have a problem.
Adapt, overcome, persevere and you will succeed in all things.
You're a 1-man empire alt corp. Don't start ranting about large-scale 0.0 logistics if you aren't even involved in the process. You can scream "adapt" at us all you'd like but if there isn't any reasonable way to adapt you just make yourself look like an idiot.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.13 21:10:00 -
[11]
Thank you for listening. I can understand why you would want to push this change through, and I'm sure most people weren't upset at the prospect of losing the current mechanics of importation as they were about the lack of reaction time and the lack of mature substitutes to deal with the changes. Again, thank you for taking our views into account.
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